Pengembangan Magic Box Terkoneksi Quick Response Code dan Padlet untuk Pembelajaran Pengolahan Data di Sekolah Dasar
DOI:
https://doi.org/10.46918/equals.v8i2.2864Keywords:
Data Processing , Magic Box, Quick Response Code, MathematicsAbstract
This research is a research and development using the ADDIE development model. This model consists of five stages, namely analysis, design, development, implementation, and evaluation. The purpose of this research is to develop media needed by teachers and students in Mathematics learning, especially data processing materials, and to test the validity of developed media. The result of the needs analysis indicate that students' low numeracy skills in data processing learning are evident from the results of observations, tests, and questionnaires. The result of the design and product characteristics produce a representation of learning media that attracts students' attention with a combination of multimedia. The result of validity test by material expert show that the media is included in the very feasible category (83,3%), by media experts in the very feasible category (100%). The summary of the findings of media user questionnaire shows that the media is very feasible to be used in learning both according to students (89%) and teachers (99%). This development of Magic Box connected to Quick Response Code and Padlet for learning in elementary schools as an alternative new strategy in technology-based Mathematics transformation.
Downloads
References
Ariani, M., Zulhawati, Z., Haryani, H., Zani, B. N., Husnita, L., Firmansyah, M. B., ... & Hamsiah, A. (2023). Penerapan Media Pembelajaran Era Digital. PT. Sonpedia Publishing Indonesia.
Caridade, Cristina M. R., & Dias Rasteiro. (2023). Using Padlet On Math Collaborative Learning In An Engineering Course. European Society for Engineering Education (SEFI). DOI: 10.21427/7FYX-J787
Danuri & Siti Maisaroh. (2019). Metodologi penelitian. Banguntapan Bantul DI Yogyakarta: Samudra Biru
Chotib, Sjahidul Haq. (2018). Prinsip Dasar Pertimbangan Pemilihan Media Pembelajaran. Awwaliyah: Jurnal PGMI, 1(2), 109-110.
Dyokta, Nova Artika Desty & Icha Fara Diba. (2024) Kolaborasi Media QR Code with Padlet dalam Membangun Keaktifan Peserta Didik pada Mapel Sejarah di MAN Lumajang. Gurutta. 1 (Vol. 4) 1-10.
Faricha, Az-Zahro, Uci Ulfa Nur afifah., & Qurrotul Anfa. (2023). Efektivitas Media Pembelajaran Magic Box Terhadap Hasil Belajar. Global Education, 1(3), 373–384.
Faiz, Aiman, Widia Nur Jannah, & Robiatul Adawiyah Z. (2022). Penggunaan Media Magic Box Sikla Di Sekolah Dasar. ELSE (Elementary School Education Journal) Jurnal Pendidikan dan Pembelajaran Sekolah Dasar https://doi.org/10.30651/else.v6vi2i.13677
Haqq, Arif Abdul, Adi Krisnanto, & Darwan. (2022). Media Digital Padlet dan Socrative Sebagai Alternatif Pengembangan Pembelajaran Geometri. ITEJ (Information Technology Engineering Journals), 6(2), 76–92. https://doi.org/10.24235/itej.v6i2.101
Hardiansyah, Frama, & Agus Wahdian. (2023). Improving Science Learning Outcomes Through the Development of the Magic Card Box Learning Media. AL-ISHLAH:JurnalPendidikan,15(1),823–833. https://doi.org/10.35445/alishlah.v15i1.2711
Hasan, Muhammad, Milawati, Darodjat, Tuti Khairani Harahap, Tasdin Tahrim, Ahmad Mufit Anwari, Azwar Rahmat, Masdiana & I Made Indra P. (2021). Media Pembelajaran. Klaten: Tahta Media Group.
Hendriani, Maifit. (2021). Penggunaan Media Konkret dalam Pembelajaran Matematika di Sekolah Dasar. Jurnal Riset Pendidikan Dasar Dan Karakter, 3(2), 36–45.
Hidayat, Fitria & Muhamad Nizar. (2021). Model ADDIE (Analysis, Design, Development, Implementation and Evaluation) Dalam Pembelajaran Pendidikan Agama Islam. Jurnal Inovasi Pendidikan Agama Islam (JIPAI), 1(1), 28–38. https://doi.org/10.15575/jipai.v1i1.11042
Khairunnisa, G. F., & Ilmi, Y. I. N. (2020). Media pembelajaran matematika konkret versus digital: Systematic literature review di era revolusi industri 4.0. Jurnal Tadris Matematika, 3(2), 131-140.
Khusna, Z. R., Khoiriah, I., & Rahmawati, I. (2024). Pengembangan Media Magic Box Untuk Meningkatkan Minat Belajar Siswa pada Mata Pembelajaran IPS di SD Negeri 1 Towangsan. Jurnal Pendidikan Sosial Dan Konseling, 2(2), 306-309.
Kristanto, Andi. (2016). Media Pembelajaran. Surabaya: Bintang Sutabaya.
Kusrini, Emi, Wahyu Sukartiningsih, & Isti Rokhiyah. (2023). Pengembangan Media Qurma Box (Qr Code Dalam Magic Box) Melalui Pendekatan Inkuiri Untuk Meningkatkan Berpikir Kritis Pada Siswa Kelas 5 SD. Pedagogi: Jurnal Penelitian Pendidikan, 10(1),74–88. https://doi.org/10.25134/pedagogi.v10i1.7439
Lukman, Nurul Mukhlisa, & Suriadi Mahmud. (2021). Analisis Motivasi Belajar Matematika Siswa di UPT SD Negeri Se-Desa Mangki Kecamatan Cempa Kabupaten Pinrang. Jurnal Publikasi Pendidikan.https://scholar.google.com/citations?view_op=view_citation&hl=en&user=0wAccLIAAAAJ&pagesize=100&citation_for_view=0wAccLIAAAAJ:Tyk-4Ss8FVUC
Magdalena, I. (2024). Media Pembelajaran Sekolah Dasar. CV Jejak (Jejak Publisher).
Maryam, Siti, & Zaid Zainal. (2019). The Effectiveness of Means-Ends Analysis (MEA) Learning Model Application on Improving Mathematical Learning Result of Elementary School Students in Parepare City. Atlantis Press. 201–203. https://doi.org/10.2991/icamr-18.2019.50
Nazleen, S. Rabu A, Haniza H, & Siti Khadijah Mohamad (2023). QR Codes : A Technologically Enhanced Learning Tool for Large Classroom Settings. Journal of Creative Practices in Language Learning and Teaching (CPLT)11(3).
Nurul Audie. (2019). Peran Media Pembelajaran Meningkatkan Hasil Belajar. Posiding Seminar Nasional Pendidikan FKIP, 2(1), 586–595.
Pagarra, Hamzah, Ahmad Syawaludin, Wawan Krismanto, & Sayidiman. (2022). Media Pembelajaran. Makassar: Badan Penerbit UNM.
Permendikbud. (2018). Peraturan Menteri Pendidikan dan Kebudayaan Nomor 36 Tahun 2018 Tentang Perubahan Atas Peraturan Menteri Pendidikan Dan Kebudayaan Nomor 59 Tahun 2014. Permendikbud, 1–12.
Ruswan, Acep, Primanita Sholihah Rosmana, Najayanti, Mufidatul Husna, Icha Nurhikmah, Sani Irsalina, Rosa Azahra, & Abdillah Faqih. (2024). Pemanfaatan Media Pembelajaran Berbasis Android pada Kurikulum Merdeka Sekolah Dasar. Jurnal Pendidikan Tambusai, 8, 97–105.
Sania, Lia, Ramanata Disurya, & Treny Hera. (2022). Pengembangan Media Pembelajaran Magic Box Pada Mata Pelajaran Matematika Di SD Negeri 17 Rantau Bayur. Indonesian Research Journal on Education: Jurnal Ilmu Pendidikan (Vol. 765, Issue 2). https://irje.org/index.php/irje
Safitri, M., & Aziz, M. R. (2022). ADDIE, sebuah model untuk pengembangan multimedia learning. Jurnal Pendidikan Dasar, 3(2), 51-59.
Shahira, F., Hari, A. F., Fitri, A. A. S. A. F., Astutik, E. P., & Sutikno, S. (2025). Penggunaan Media Ajar PANDITA (Papan Piktogram dan Diagram Batang) untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas V SDN Keboananom Sidoarjo. JURNAL PENDIDIKAN MIPA, 15(2), 605-613.
Warsita, Bambang. (2018). Teori Belajar Robert M. Gagne Dan Implikasinya Pada Pentingnya Pusat Sumber Belajar. Jurnal Teknodik, XII(1), 064–078. https://doi.org/10.32550/teknodik.v12i1.421
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Zaid Zainal, Nurul Mukhlisa, Dian Rahmani

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.














9.png)















